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/ The 3D Gamemaker / The 3D Gamemaker.iso / data1.cab / FastObjects / Objects / 06Jungle / 4Enemy / Octopus / model.dat next >
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Text File  |  2003-02-03  |  953 b   |  46 lines

  1. ; Octopus Model Settings
  2. playercollisiontype=1
  3. playerraised#=0.0
  4. playerspeed#=50
  5. playertype=2
  6. playerlegs(0)=24
  7. playerlegs(1)=2
  8. playerlegs(2)=3
  9. playerlegs(3)=4
  10. playerlegs(4)=5
  11. playerlegs(5)=6
  12. playerlegs(6)=7
  13. playerlegs(7)=8
  14. playerlegs(8)=9
  15. playerlegs(9)=10
  16. playerlegs(10)=11
  17. playerlegs(11)=12
  18. playerlegs(12)=13
  19. playerlegs(13)=14
  20. playerlegs(14)=15
  21. playerlegs(15)=16
  22. playerlegs(16)=17
  23. playerlegs(17)=18
  24. playerlegs(18)=19
  25. playerlegs(19)=20
  26. playerlegs(20)=21
  27. playerlegs(21)=22
  28. playerlegs(22)=23
  29. playerlegs(23)=24
  30. playerlegs(24)=25
  31. playerwings(0)=6
  32. playerwings(1)=11
  33. playerwings(2)=12
  34. playerwings(3)=13
  35. playerwings(4)=14
  36. playerwings(5)=15
  37. playerwings(6)=16
  38. playerheads(0)=0
  39. playeranimates=1
  40. playerrollanims=0
  41. playerheighttopelvis#=7
  42. ; General Sounds
  43. playersndappear$="Sounds\Default\Appear\Enemy.wav"
  44. playersnddisappear$="Sounds\Default\Disappear\CuteShort.wav"
  45. playersndshoot$="Sounds\Default\Shooting\Comic.wav"
  46.